The seven colonizing species have unique cultural traits, like the anteater-esque Uva Mosk, who forage for resources at an accelerated rate. The space colonization theme goes off in a slightly more fantastical direction from there. Over time, they research new areas of science, discovering advancements in technology and more powerful weaponry. The colonists use labor and natural resources to build cities and take care of the upkeep for their empire. If Deadlock isn’t a direct copy of expansionist strategy games like the Civilization series, at least it owes them a huge debt for liberally borrowing their themes and appearance, even the style of their interfaces. The Re’lu capital city, showing their unique pyramid architecture
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